Sunchasers Developer Diary #5

So there's a new build today, but I don't think that there's been a lot of changes on account of me being completely unproductive during wisdom-teeth recovery. I tried like to hell to summon the energy to work on Sunchasers this week, but everytime I sat down to create something… Read more →

Sunchasers Developer Diary #4

Week 4, eh? This is the most consistently I've ever blogged about anything, and it's become pretty rewarding. I had all four wisdom teeth out yesterday, and was genuinely bummed that I didn't have the energy to make the self-imposed Wednesday deadline. Even though it's been less than a month… Read more →



Sunchasers Developer Diary #1

Hello and welcome to blogging day #1 of the developer diary for Sunchasers, my first real attempt at actually creating an honest-to-God release-worthy game. Why? Partially, I want a record of this so I can easily look back and see how much time I've spent and how far the game… Read more →

Serving an XML Sitemap with Ghost

UPDATE: Now includes instructions for Ghost 0.5 Ghost is a pretty awesome up-and-coming blogging platform that I’ve been using for the past few months to power this blog. Unfortunately, since it’s still very new, there are some big SEO gaps missing from the core code. Today, we'll… Read more →


Same spit, different shine

Well well well, isn't this a change! After months of flirting with the idea of porting the old blog design from Drupal 6 to Drupal 7, I decided to take a more interesting approach and migrate the whole blog from Drupal to the newfangled, recently kickstarted Ghost. On the whole… Read more →

Anatomy of a comment spam template

So I recently received a spam comment on this blogpost, and what immediately caught my eye was that this particular spammer's content-pinner didn't function properly, so the entire spam template and all of it's variations were posted to the comments section. Once I got past the hilarity of the situation… Read more →